I’m going to explain the general play styles and give info on the 3 base classes in this guide. I’ll have links to the specific class guides they all branch into in their respective sections. For general battle help, see my Combat Tips.

This guide will go over the 3 base classes in Xenoblade Chronicles X including:

Striker Class Info - Arts, weapons, and skills for this class. Commando Info - Arts, weapons, and skills for this class. Enforcer Info - Arts, weapons, and skills for this class.

Striker Class Info

This is the most beginner friendly class. It gives a boost to melee damage, HP, and gives a mix of offensive and defensive arts.

It branches into the Samurai Gunner/Duelist class for a bigger focus on offense, or the Shield Trooper/Bastion Warrior class for a bigger focus on defense and HP.

Weapons - Assault Rifle and Longsword

Arts

Rising Blade (Longsword) - Deals weapon damage to a single enemy. Increased damage when Taunted. Acquired at Rank 1 Melee attack

Defensive Stance (Longsword) - Reduces damage taken, continually restores HP, and reduces total melee attack for user. Acquired at Rank 2 Aura, costs 1,000 TP Power Dive (Assault Rifle) - Grants Supercharge and total evasion during execution. Acquired at Rank 3 Buff Tornado Blade (Longsword) - Deals weapon damage to nearby enemies. Increases TP when an Aura is active. Acquired at Rank 4 Melee attack Furious Blast (Assault Rifle) - Deals weapon damage to a single enemy and boost damage in melee combos. Acquired at Rank 6 Ranged attack Magnum Edge (Longsword) - Deals weapon damage and inflicts Physical Res Down to all enemies ahead. Acquired at Rank 8 Debuff

Skills - 1 slot available

Steel Flesh - Increases maximum HP. Acquired at Rank 2 Unwavering Courage - Increases melee accuracy. Acquired at Rank 2 Flame Trigger - Increases Blaze damage. Acquired at Rank 5

Mighty Muscle - Increases Melee attack. Acquired at Rank 7

Combat Presence - Extends Taunt effects. Acquired at Rank 9

Dismantler - Grants a chance to deal increased damage to appendages with melee Arts. Acquired at Rank 10

Commando

This is a good class for learning positioning in combat. It has many arts that give some kind of bonus if you use them from a certain direction when facing an enemy. It gives bonuses to melee and ranged accuracy.

This branches into the Winged Viper/Full Metal Jaguar class for increased evasion, accuracy, and damage. It also branches into the Partisan Eagle/Astral Crusader class for a focus on ranged attack and accuracy.

Weapons - Dual Guns and Dual Swords

Arts

Back Slash (Dual Swords) - Deals weapon damage to a single enemy. Increased damage when used from behind the enemy. Acquired at Rank 1 Melee attack

Early Bird (Dual Guns) - Raises Critical Power tier, increases critical chance, and increases evasion for the user. Acquired at Rank 1 Aura, costs 1,000 TP Sliding Slinger (Dual Guns) - Deals weapon damage to a single enemy. Increases TP when used from the side of the enemy Acquired at Rank 2 Ranged attack Stream Edge (Dual Swords) - Deals weapon damage and increases damage in ranged combos. Acquired at Rank 2 Melee attack, costs 1,000 TP Upper Hand (Dual Swords) - Grants Critical Power to user. Acquired at Rank 4 Buff Shadow Runner (Dual Swords) - Increases Potential to user. Also increases damage and disables enemy detection when used from behind enemy. Acquired at Rank 8 Aura, costs 1,000 TP

Skills - 2 slots available

Agile Gunslinger - Increases Evasion when wielding a ranged weapon. Acquired at Rank 2 Steady Hand - Increases ranged accuracy. Acquired at Rank 3 Boosted Bullets - Increases ranged attack. Acquired at Rank 4

Background Noise - Increases damage when using melee Arts from behind. Acquired at Rank 5

Combo Gunner - Increases damage when triggering ranged combos. Acquired at Rank 7

Third Eye - Increases TP when using an Art. Doubled when an Aura is active. Acquired at Rank 8 Master Edge - Increases critical chance when using a melee weapon. Acquired at Rank 9 Aura Burst -  Extends duration of Aura effects Acquired at Rank 10

Enforcer

The Enforcer class focuses on debuffing the enemy and supporting your team. It branches into the Psycorruptor/Mastermind class for complete control and debuff specialty, or Blast Fencer/Galactic Knight for focus on Beam damage.

Weapons - Raygun and Knife

Arts

Beam Barrage (Raygun) - Deals weapon damage to all enemies ahead. Increased damage when an Aura is active. Acquired at Rank 1 Ranged attack Repair (Knife) - Removes Debuffs and restores HP to one ally. Acquired at Rank 3 Buff

Myopic Screen (Raygun) - Deals weapon damage and inflicts Blackout to all enemies ahead. Acquired at Rank 5 Debuff Full Specs (Knife) - Increases Potential, ranged attack, and Ether resistance. Acquired at Rank 7 Aura, costs 1,000 TP

Skills - 2 slots available

Inner Search - Increases Potential. Acquired at Rank 2 Beam Boost - Increases Beam damage. Acquired at Rank 4 Boosted Bullets - Increases ranged attack. Acquired at Rank 4

Beam Guard - Increases Beam resistance when wielding a ranged weapon. Acquired at Rank 6

Buff Heal - Recovers HP when receiving a Buff. Acquired at Rank 8

Healing Touch - Increases the HP recovery of your part members when you revive. Acquired at Rank 9 High Tension - Increases maximum TP. Acquired at Rank 10

That’s it for my Base Class guide for Xenoblade Chronicles X. Let me know if you have any questions!

Xenoblade Chronicles X Class Guide  Striker  Commando  and Enforcer   Xenoblade Chronicles X - 74