He compared the game’s development to Bayonetta 2, stating that Star Fox Zero has an extra challenge in how they are implementing the Wii U GamePad’s extra screen. While Bayonetta 2 used the controller as a simple touchpad, Star Fox Zero has to make the game work on two screens in tandem.

In the end, Hashimoto’s statements all came down to one thing: quality. He wants the final game to reflect well on his company’s past record of delivering fast-paced, fluid action games.

Do you think game quality is worth pushing Star Fox Zero past its holiday release date? Let us know in the comments.

You can probably blame Star Fox Zero s delay on the Wii U GamePad   Star Fox Zero - 88