The Technomancer takes place on Mars after its initial colonizations. Players take the role of an initiate Technomancer who is working for one of the corporations that serve as societal centers on The Technomancer’s version of the red planet. A Technomancer is a lightning wielding, mechanical-esque mage-warrior.

Throughout the player’s journey from initiate Technomancer to master, they will gain skill points as they complete quests and objectives. These skill points can be allocated into three trees that each represent their own distinct fighting style. 

If the player wants to play a more defensive game, they can put resources into the shield and mace fighting tree. If they want to use the traditional Technomancer staff weapon they can go that route. And if they want to play a bit more stealthy they can choose to go down the dagger and gun path.  

Companions play a big role in the game, and each NPC follower you acquire will have their own moral codes. If you commit too many heinous acts in front of certain companions they will leave you for good, possibly taking useful in and out of combat abilities with them.

The Technomancer’s environment has a large amount of aesthetic appeal. Scrap cities contrast the red wasteland that surrounds them, and huge, genetically mutated animals which were brought by the initial wave of settlers have been forced to adapt to Mars’ harsh climate by developing some sinister defense mechanisms.

The color red as a theme goes beyond just the backdrop of the game, as there seem to be references to Soviet Russia in the areas that humans live. In the trailer, one can spot a secret police force, a political figurehead on a propaganda poster, and imagery of gears and hammers which hint at 20th century Russian influences.

The Technomancer has an interesting world combined with what seems to be a good amount of depth in the story department. If you want to learn more you can check out its Spiders’ official website for the game.